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Thread Statistics | Show CCP posts - 5 post(s) |

EI Digin
Sniggerdly Pandemic Legion
1648
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Posted - 2014.01.09 23:16:00 -
[1] - Quote
Well, no one is advocating for the deletion of highsec so it looks like the game is not dying just yet. |

EI Digin
Sniggerdly Pandemic Legion
1648
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Posted - 2014.01.10 02:04:00 -
[2] - Quote
Nevyn Auscent wrote:Because the game isn't all PvP. Refer to recent CSM minutes where they discuss player retention. The players that stay the best are those who's early time in the game is PvE. People who get into PvP fast often tend to leave fast. Nice try.
New players can't afford to be able to PvP for long periods of time, they run out of money then they quit because PvP for most players is an isk-destructive activity, and lets face it, some people just don't enjoy PvE. The only way to solve this very real issue is to make PvP more accessible and rewarding, and that might involve rebalancing other types of gameplay (highsec pve) to make it more viable.
If you read the CSM notes you might find something else:
Quote:Affinity referred to some recent detailed research CCP has done which indicates that the players who stick around longest tend to do everything, while pure PvE players tend to churn out of the game. |

EI Digin
Sniggerdly Pandemic Legion
1648
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Posted - 2014.01.10 02:46:00 -
[3] - Quote
Nevyn Auscent wrote:Which,..... actually supports what I said. That the game isn't all PvP. Nowhere did I say that the game was nothing to do with PvP at all. Just that it isn't all about PvP. But the reason it can't be all PvP is not because it's not fun or you burn out, it's because PvP is generally not self-sustainable on its own, therefore not a preferred or even viable career choice for many players. Since PvP is definitely a valid activity in the sandbox, it should be self-sustainable. Risk put on by players should also be rewarded. If this has to come at the (slight) expense of others who have enjoyed the benefits of a fundamentally broken system so be it.
People are currently able to make it all about PvE, why can't people make it all about PvP? Or have a little bit of both, where both activities earn you money instead of one being a revenue and the other an expense? This is a sandbox game.
Nevyn Auscent wrote:So nerfing highsec destroys an area of the game Again, no one is advocating for the destruction of highsec. Your playstyle is still valid. It just shouldn't be as rewarding as it is, because it's causing detrimental effects to the way other people enjoy the game. And a rebalance of this will not destroy your playstyle. The rocks will still be out there. You can still shoot the red crosses.
Nevyn Auscent wrote:You can't make PvP more rewarding or you lead to the issue of farming each other for profit using cheap ships. 'I kill you five times, I can buy six cheap ships, you kill me six times, you can now buy seven cheap ships. and so forth'. Which is why FW kills don't pay out more than they do. There are ways to make PvP rewarding that don't involve generating infinite isk. By the way, most ISK and LP generated from FW comes from PvE activity.
Nevyn Auscent wrote:And High Sec income is already in line with low, null & WH income in terms of being lower per account in a normal situation. You are strictly talking about PvE. But still you are wrong, because in most cases it's not worth the risk to go out to lowsec or highsec to PvE. |

EI Digin
Sniggerdly Pandemic Legion
1648
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Posted - 2014.01.10 04:28:00 -
[4] - Quote
Kiryen O'Bannon wrote:EI Digin wrote:Your playstyle is still valid. It just shouldn't be as rewarding as it is, because it's causing detrimental effects to the way other people enjoy the game. And a rebalance of this will not destroy your playstyle. The rocks will still be out there. You can still shoot the red crosses. Wrong. It's irrelevant that it's causing unspecified "detrimental effects" (it isn't, but that's neither here nor there) to other people's playstyles. Lots of people's playstyles consist of nothing but causing detrimental effects to others. You may think of detrimental effects as minor level events like ship loss.
I'm talking about detrimental effects such as newer PvP-oriented players quitting the game en masse (as cited by previous posters from CSM minutes) because there's no way to live a sustainable life.
There's a fair bit of difference.
Kiryen O'Bannon wrote: At best you could make a case that low/nullsec PVE rewards need to be buffed. Highsec rewards do not need a nerf, especially not because they cause "detrimental effects" (i.e. butthurt) to certain playstyles. As was mentioned earlier in this thread, ISK is presently leaving the economy faster than it enters. Significant nerf to faucets would cause deflationary issues.
Buffing everything but highsec has the same effect as nerfing highsec. If you take the crown off of the head of highsec and make it perhaps not the best place to live in, you've effectively made it worse off. You have to understand, this game has many different gears and cogs, modifying one is going to change the entire game. There are no completely self-contained bubbles in this game, which many people who live in highsec and prefer PvE choose to believe.
If you can add new faucets without disrupting the economy, fine by me. But if new sinks are to be added because of the necessary improvements to make PvP viable, don't make life more difficult for people who are already having trouble. |

EI Digin
Sniggerdly Pandemic Legion
1649
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Posted - 2014.01.11 02:18:00 -
[5] - Quote
Mara Rinn wrote:Despite CCP continually pointing out that the greatest ISK faucets are null sec anomalies? This is what led to the anomaly nerf of 2011 (announced while FanFest was in full swing). Are you seriously quoting statistics that were generated over three years ago?
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EI Digin
Sniggerdly Pandemic Legion
1650
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Posted - 2014.01.11 02:28:00 -
[6] - Quote
Kimmi Chan wrote: Is there a reason why people can't just pay their sub and play the game as it is? I swear, CCP Devs must absolutely hate their jobs. All day, every day:
Nerf ganking! Buff ganking! Nerf AFK Cloaker *******! Nerf Drone Assist! Nerf SuperCapitals! Nerf Incursions! Nerf Bastion Modules! Change Bastion Modules! ******* MTU got me killed - MTU is ******* fail! (MTU for CSM!) Nerf High Sec! Nerf Null Sec! Buff Corpses!
All day long - these poor bastards at CCP put together a pretty ******* awesome game and everyone playing it apparently ******* hates it because they come here on a daily basis to argue about the changes that it absolutely must have or:
Eve will die I and my 8 accounts will quit Things will be unbalanced The sky will fall Player base will stagnate New players will leave
Seriously, what kind of sense does that make?
Welcome to General Discussion. Home of the ideological forever-war. |

EI Digin
Sniggerdly Pandemic Legion
1652
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Posted - 2014.01.13 02:25:00 -
[7] - Quote
Don't join a player run corporation and eat the tax rate if you can't handle the chance of being wardecced. |

EI Digin
Sniggerdly Pandemic Legion
1652
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Posted - 2014.01.14 00:32:00 -
[8] - Quote
Pinky Hops wrote:(and don't tell me 50 systems/outposts is a lot. it isn't.) LOL |

EI Digin
Sniggerdly Pandemic Legion
1652
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Posted - 2014.01.14 00:50:00 -
[9] - Quote
So now every alliance has to be Goonswarm Federation in order to have a decent industrial base?
Quote:It's because highsec represents a massive portion of the market itself. Selling stuff there is advantageous inherently because so many people play there -- and thus we get back to the silly fact that it's most efficient to produce things where you intend to sell them.
Where do you think people lose all of this stuff? Highsec? To what? |

EI Digin
Sniggerdly Pandemic Legion
1652
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Posted - 2014.01.14 00:52:00 -
[10] - Quote
If highsec industry has the natural advantage of being in a central location and having relative safety, it doesn't also need the artificial advantage of zero tax and (practically) zero expense. |

EI Digin
Sniggerdly Pandemic Legion
1655
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Posted - 2014.01.14 01:56:00 -
[11] - Quote
Pinky Hops wrote: You shouldn't expect CCP to just wave a magic wand and give you free ships.
This is basically what highsec stations are, a handout. You can't compete with free. |

EI Digin
Sniggerdly Pandemic Legion
1656
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Posted - 2014.01.14 03:38:00 -
[12] - Quote
Pinky Hops wrote:All those "free" minerals, right? 
I prefer "free" jump freighter services.
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EI Digin
Sniggerdly Pandemic Legion
1665
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Posted - 2014.01.17 02:33:00 -
[13] - Quote
Pinky Hops wrote:Have you ever done industry?
Have you ever lived in nullsec?
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EI Digin
Sniggerdly Pandemic Legion
1839
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Posted - 2014.02.02 18:29:00 -
[14] - Quote
Basil Pupkin wrote:RISK - people who know what are they talking about understand hisec risks as wardecs, gankers, and oh-****-logi-disconnected incursion moments. The majority of people are immune from wardecs.
You can avoid suicide ganks by not stuffing billions upon billions of isk worth of stuff into one ship.
Disconnections are avoided by not having a terrible internet connection, and not engaging in risky content in the first place if you feel there is a chance that you may disconnect.
That leaves me to believe that there is no risk involved with living in highsec. |

EI Digin
Sniggerdly Pandemic Legion
1839
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Posted - 2014.02.02 19:14:00 -
[15] - Quote
You sure like your anecdotal evidence, don't you? |

EI Digin
Sniggerdly Pandemic Legion
1842
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Posted - 2014.02.02 20:50:00 -
[16] - Quote
Page 100 Snipe dedicated to remind everyone that no one is calling for the destruction of highsec and that all people are looking for are minor balancing changes. |

EI Digin
Sniggerdly Pandemic Legion
1843
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Posted - 2014.02.02 20:58:00 -
[17] - Quote
ashley Eoner wrote:Except ol baltec and the other goons who want to cut the income of highsec in half at least..
You know "minor balancing changes".
Why do you need the income? What expenses do you have being a highsec dweller?
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EI Digin
Sniggerdly Pandemic Legion
1845
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Posted - 2014.02.02 21:10:00 -
[18] - Quote
ashley Eoner wrote:EDIT : I mean you guys do like having targets in low/null/whs right?
There would be more targets and generally people would have much more fun if there was a larger incentive to live in low/null/whs. The only way this can happen is through the rebalancing of highsec, whether it's by making highsec worse or by making every other area of the game better, which essentially is making highsec worse. |

EI Digin
Sniggerdly Pandemic Legion
1845
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Posted - 2014.02.02 21:12:00 -
[19] - Quote
Basil Pupkin wrote: Why do you need more than your expenses? To play the game probably. Same with us.
I got my first nullsec billion in about 1/4th the time it took me in hisec to do the same, and I were using 40% less accounts to do that.
According to goon math, that means hisec income should be doubled.
Lowsec and nullsec have way more bills to pay. Trust me. |

EI Digin
Sniggerdly Pandemic Legion
1845
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Posted - 2014.02.02 21:25:00 -
[20] - Quote
ashley Eoner wrote:Nerfing highsec isn't going to provide that incentive as evidenced by the oh god +8 years of eve. OMG level 5s MAKE TOO MUCH ISK AND IS KEEPING PEOPLE FROM GOING INTO LOW/NULL.. Okay so lets put level 5s in lowsec. OMG NO ONE RUNS level 5s WTF??? Okay a handful of people do but it furthers my point. You can't force people out of highsec by nerfing it. You'll just force people out of the game. The whole reason highsec was implemented in the first place was because of the constant curb stomping that was killing the game. Without highsec eve is a dead game.
If null is having income issues then it's because of the choices of the people who live there.
You're welcome to stay in highsec all you like. You just shouldn't be able to make your income in highsec then be able to fight wars in nullsec and at the same time say that your source of income should be untouchable. |

EI Digin
Sniggerdly Pandemic Legion
1849
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Posted - 2014.02.02 21:29:00 -
[21] - Quote
Basil Pupkin wrote: Terrible misassumption.
People are staying in hisec because hisec is bad, not the other way around. Every time they try to get out, they meet massively outISKing blobs of nullbears, which they can never face as long as they don't have a cut of the grand nullsec pie, which they cannot get because hisec is unable to be the staging point for that.
I am proposing the drastic solution - BUFF hisec. Now it can serve as a staging points for fleets venturing into low, which can be only fulfilled by having comparable income. So far we're looking at 10% to 25%, which is imo incomparable.
If hisec dwellers will get the means to get out, they will. They're not getting all that ISK to sit on it. It's just they know that the cost of losing their implants would be 30 hours of hisec PvE or 3-8 of nullsec one, and getting jump clones might be a pain for an account which didn't spend 2 years to get into marauder.
So they can afford just 1 expedition per month, and with raised income they could afford maybe 1 per week. You want to limit it to 1 per year?
Why would you even go into nullsec in the first place if you can make great money in highsec? What's the point?
This is the question that players are asking, today. |

EI Digin
Sniggerdly Pandemic Legion
1849
|
Posted - 2014.02.02 21:30:00 -
[22] - Quote
Pinky Hops wrote: You can.
Tell me more stories about how awful of a player you are, and how you can't make ISK in nullsec.
Blue Donut 2.0: Bigger and Bluer.
Coming to a nullsec near you. |

EI Digin
Sniggerdly Pandemic Legion
1849
|
Posted - 2014.02.02 21:34:00 -
[23] - Quote
Hell Ball wrote:Wait what about war decs and ganks????? 
A member of an NPC corp doesn't have to worry about wardecs. |

EI Digin
Sniggerdly Pandemic Legion
1851
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Posted - 2014.02.02 21:41:00 -
[24] - Quote
Basil Pupkin wrote:EI Digin wrote:You're welcome to stay in highsec all you like. You just shouldn't be able to make your income in highsec then be able to fight wars in nullsec Oh, listen to yourself. "Stay in hisec, you should just never be able to go nullsec, that would be fine for me". EI Digin wrote:and at the same time say that your source of income should be untouchable. Blue donut is so much more untouchable than any of the limited places you can run profitable hisec missions that I don't even know how to respond to that.
When there is no cost associated to living in highsec, it makes it quite easy to earn enough isk to go out and try living in nullsec.
By the way, you don't need to fight sov war in order to have an effect on nullsec players' income. But don't expect to solo a thousand man alliance. |

EI Digin
Sniggerdly Pandemic Legion
1853
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Posted - 2014.02.02 22:31:00 -
[25] - Quote
Dinsdale Pirannha wrote:This whole thread is a moot point. The next nerf of high sec is already in the can, and we get to hear about it in a few months. I agree, it should have been locked 100 pages ago because the people with all of the information and who are the most qualified to make the decision have already made it and they aren't going to read through pages upon pages of the same arguments being debunked over and over and over and over again. |

EI Digin
Sniggerdly Pandemic Legion
1853
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Posted - 2014.02.02 23:21:00 -
[26] - Quote
Dinsdale Pirannha wrote:Then why do you keep posting? I refrained from posting in this thread for quite some time, thinking it would go away.
But lo and behold the same null sec propagandists keep hammering away. I thought, what the hell, post some truths, and I can look back on them in a few months and shrug and say, well, I was right, again.
I figure your plan is to keep hammering away with your lies until the changes are announced, and say , "see, all our posting made CCP make game mechanic changes as they saw the light. "
But those summer changes have already been announced to the CSM, so this must be part of your propaganda campaign for the continuation of the high sec nerf with the winter changes.
Us nullsec zealots get paid per post. The more you respond the richer we get.  |

EI Digin
Sniggerdly Pandemic Legion
1856
|
Posted - 2014.02.05 01:20:00 -
[27] - Quote
holy moly this thread is moving fast |

EI Digin
Sniggerdly Pandemic Legion
1859
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Posted - 2014.02.05 01:27:00 -
[28] - Quote
The largest and arguably most coordinated player bloc in the game was unable to cause real lasting damage to highsec.
Obviously this means that players need better tools than suicide ganks. |

EI Digin
Sniggerdly Pandemic Legion
1859
|
Posted - 2014.02.06 00:19:00 -
[29] - Quote
Actually, people who perform menial tasks do get paid more in places where there is a labour shortage and cost of living is high.
See: Fort McMurray |
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